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RealFlow - 流体动力学仿照软件

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流体动力学仿照软件
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RealFlow是由西班牙Next Limit公司出品的流体动力学仿照软件。它是一款独立的仿照软件,能够推算真实的活动物体的活动,蕴含液体。

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RealFlow提供给艺术家们一系列精心设计的工具,如流体仿照(液体和气体)、网格天生器、带有约束的刚体动力学、弹性、节造流体行为的工作平台和颠簸、浮力。你能够将几何体或场景导入RealFlow来设置流体仿照。在仿照和调节实现后,将粒子或网格物体从RealFlow导出到其他主流3D软件中进行照明和渲染。

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RealFlow职能

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刚性的

这种资料类型用于仿照刚性、不成变形物体的行为。刚体是RealFlow的CPU加快Dyverso多物理场技术的一部门。

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粒状

RealFlow的颗粒解算法允许您仿照成堆的沙子、湿雪、滴落的盐、冰雪片融洽多其他资料?帕J荝ealFlow的GPU加快Dyverso多物理场技术的一部门。

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弹性体

这种资料类型用于仿照软体、胶状物甚至布料的行为。Elastics是RealFlow的GPU加快Dyverso多物理场技术的一部门。

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多物理场

在单个仿照引擎下创建和组合分歧的资料,如液体、颗粒物质或刚体和弹性体。RealFlow的高机能Dyverso技术选取GPU加快,可让您对仿照进行节造。

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粘弹性

例如,粘弹性资料是泡沫资料或硅基资料的选择,但肌肉、一些果冻状物质或某些涂料也拥有这种个性。粘弹性液体是RealFlow的GPU加快Dyverso多物理场技术的一部门。

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CARONTE

RealFlow的全职能多线程人体动力学引擎被定名为“Caronte”。刚体拥有急剧正确的碰撞和天然的行为。软体支持塑性和弹性自由大局变形—即便是高分辨率网格。

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流体表表

RealWave网格能够通过对象、粒子融洽多可自由组合的波浪产生器来影响和变形,以获得高度真切的海洋表表。其他职能蕴含置换贴图的导出、波峰飞溅的创建、自界说几何状态的支持以及拥有下游力的漂浮体仿照。

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文本工具、对象

编纂器可让您创建文本元素并在仿照中使用它们。RealFlow的对象能够造成刚体、弹性体或软体;它们还充任液体仿照的容器或阻碍物。样条曲线在RealFlow中创建或作为SVG文件导入,例如用于粒子发射或自界说力。

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表力

通过易于使用的守护过程引入力量。好多力量能够被缩放、限度和限度以节造它们的领域和行为。守护过程的例子有沉力、引力、风、涡流、阻力或基于样条的力;鼓芄煌ü齈ython、C++和Graphs(RealFlow的基于节点的编程系统)引入自界说力。

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渲染

导入场景、增长流体并从RealFlow渲染它们的单一步骤。合用于静止帧或动画序列。由基于物理的渲染引擎提供支持:Maxwell Render。

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网格

RealFlow的网格引擎速度很快,并且支持基于粒子和网格的流体。网格存储春秋或速度等数据,并且能够通过过滤器对其进行细化D芄皇褂貌眉艉投啾咝斡呕,以及用于数据互换的各类行业尺度体式D芄煌ü没惶技忧客窳魈逋。

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绘形工具

RealFlow拥有效于在粒子流体仿照中创建顶部飞溅和填充孔洞的工具。后者关系薄的、粘性的流体并支持卷须结构的形成。

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行业尺度文件

RealFlow可能读取和写入蕴含粒子和几何体的Alembic文件。集成的拼接工具将序列中的各个Alembic文件组合到一个文件中。此表,RealFlow能够读写带有体积数据的OpenVDB和Field3D文件。

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网络仿照

RealFlow使用“独立推算域”(IDOC)通过网络分发仿照。独立的“作业治理器”和“作业节点”利用法式有助于治理和组织仿照J⒖腃++插件架构能够自界说将项目发送给manager的过程D芄皇褂妹扛鐾玟榔骰蚰谥妹姘寮嗫胤抡战。

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编程接口

编程变得更轻便。在RealFlow的“Graphs”系统中,法式是通过衔接拥有预约义函数的节点创建的,并有助于完玉成数工作,例如场的急剧把持、空间粘性、自界说力或图像处置。RealFlow提供与Python 2.7和C++的接口。

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【英文介绍】

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RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.

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Features:

RIGID

This material type is used to simulate the behaviour of rigid, non-deformable bodies. Rigids are part of RealFlow's innovative, GPU-accelerated Dyverso multi-physics technology.

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GRANULAR

RealFlow's granular solver allows you to simulate piles of sand, wet snow, trickling salt, icy flakes, and many other materials. Granulars are part of RealFlow's innovative, GPU-accelerated Dyverso multi-physics technology.

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ELASTICS

This material type is used to simulate the behaviour of soft-bodies, jelly-like substances, and even cloth. Elastics are part of RealFlow's innovative, GPU-accelerated Dyverso multi-physics technology.

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MULTI-PHYSICS

Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow's high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.

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VISCOELASTIC

Viscoelastic materials are, for example, the choice for foamy or silicone-based materials, but also muscles, some jelly-like substances, or certain paints behave that way. Viscoelastic liquids are part of RealFlow's innovative, GPU-accelerated Dyverso multi-physics technology.

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CARONTE

RealFlow's fully-featured, multi-threaded body dynamics engine is named“Caronte”. Rigid bodies feature fast and accurate collisions, and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.

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FLUID SURFACES

RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

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TEXT TOOLS, OBJECTS

An editor lets you create text elements and use them in simulations. RealFlow's objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces..

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EXTERNAL FORCES

Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow's node-based programming system.

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RENDER

Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render.

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MESHES

RealFlow's mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.

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SHAPING TOOLS

RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.

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INDUSTRY-STANDARD FILE

RealFlow is capable of reading and writing Alembic files with particles and geometry. An integrated stitching tool combines individual Alembic files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB and Field3D files with volumetric data.

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NETWORK SIMULATIONS

RealFlow uses“Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager”and“Job Node”applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.

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PROGRAMMING INTERFACES

Programming made easier. In RealFlow's“Graphs”system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.

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